The game ran on 2 teensy boards driving 16x32 led screens, the boxes had buzzers and 3 arcade buttons.
The rigs where made of wood cardboards Styrofoam and tape
a ferocious fight
locals moving stars
The game was made in unity and OpenCV
The tracking of the lightsource was made by a webcam sending tracked positions to Unity handling graphics and gameplay
This incredible workshop was organized by Antonin Forneau and we were followed by the amazing Niklas Roy
My team was composed by Daniel Plata, Walid Kilani, Samar Gemach and me.